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Fallout 4 latest patch makeup glitch
Fallout 4 latest patch makeup glitch









  • Several locations in the Commonwealth incorrectly had dungeon music assigned which starts playing even when you're still outside the buildings and should still be hearing exploration music.
  • They should all have been in the default CommonwealthLocation instead.
  • Four random wilderness cells were erroneously marked as being part of GeneralAtomicsGalleriaLocation when they're nowhere near that site.
  • Several navmesh nodes were buried underground at Finch Farm, causing Jack to get stuck and end up teleporting.
  • fallout 4 latest patch makeup glitch

    Reading Wasteland Survival Guide #1 should boost that to 1.5hp/sec for 10 seconds but it was mistakenly set to a 5 second duration.

  • Tarberry normally gives 1hp/sec for 10 seconds.
  • Several Front Hydraulic Frames for robots are missing their expected enhancement +10 to carry weight.
  • Some of the Robot Factory armor modifications incorrectly reduce carry weight when their descriptions do not call for this.
  • Six of the legendary armor modifications included with Far Harbor lacked the +2 increase to damage and energy resistance.
  • This will correctly remove it from the perk while still retaining the ability to mount it on a Heavy Weapon Stand. This weapon has multiple settings it shares in common with the Broadsider though, including it's preview model, so it should instead be marked as a Broadsider type. This caused it to be included in the bonus for the Tesla And You perk.
  • The Harpoon Gun incorrectly had the keyword to mark it as a type of Gatling Laser.
  • This is due to bad settings for their gravity and detonation time responses.
  • Artillery Smoke Grenades, Plasma Grenades, Nuka Grenades, and Homing Beacon all have bad flight conditions that can lead to visual anomalies like them going up, stopping, and then falling straight to the ground after setting off the secondary effects.
  • Cultivated Razorgrain is erroneously marked to be ignored as food by the survival settings.
  • This led to the modifications screen previewing the wrong lamp.
  • PA_T60_Helmet_Headlamp_Bright and PA_T60_Helmet_Headlamp_RedTactical both pointed to the incorrect T45 variants for the OMOD objects.
  • DN124_NoticeToSlocumsJoe: Note incorrectly flagged as a featured item.
  • Not that this likely will not fix them in an existing save, and definitely won't if any other settlers have been spawned from these base records. These settlers appear by default in Tenpines Bluff, County Crossing, and Nordhagen.
  • Go home Todd, you're drunk! 3 child settlers in the same group of Farmers have also been incorrectly set to Turret class but should have been set to the Child class:.
  • The following preplaced Settler NPCs were all incorrectly set up as "Tripod Turret Class" instead of "Citizen" like they should have been.
  • DLC04TraderMaleSandbox01 had invalid face morph settings due to having been switched from female to male at some point during development.
  • No other companions have a level cap, which strongly suggests Nick shouldn't have either.
  • Nick Valentine was capped at a max level of 99.
  • fallout 4 latest patch makeup glitch

  • Old Longfellow is missing the 4 levels of Sneak and the Immunity to Radiation perks that every other companion has.
  • Molerats did not drop extra meat after acquiring Wasteland Survival #9 because LLD_MoleratExtra was never added to the death drop list.
  • Mutant Hounds also did not drop extra meat after acquiring Wasteland Survival #9 because no leveled list to handle this had been created.
  • Mutant Hounds did not drop the Viable Blood Sample because the leveled list with that item init was not included in their death drop.
  • There is insufficient information to determine what should have gone there.
  • DLC03MQ02_LCharMirelurkHunter had an unresolved reference in the list which has now been removed.
  • DLC03MUSFactionChildrenOfAtom had no fade duration and was not set to cycle between the two tracks in its list.
  • 07026EF7: Forgot to set the enable parent to have this debris pile disable when the CIT explodes.
  • There should no longer be any remaining at this point.
  • A sweep of the plugin has been made to remove lingering edits to references which are part of a previsbine.
  • fallout 4 latest patch makeup glitch

    To view a bug entry in our tracker, enter the bug number here: The UFO4P bug tracker numbers will be listed for bugs that have been recorded there when they are solved.Īll fixes are retroactive unless indicated by an tag following the fix description.

    fallout 4 latest patch makeup glitch

    The correction will appear separately in the version where the correction takes place. Unofficial Fallout 4 Patch - PS4: Version Historyīugs fixed by official Bethesda patches will be stricken through and the version of the game they are fixed in will be indicated in brackets.īugs introduced by the UFO4P (yes, it happens) that are corrected in later versions will be stricken through and tagged with the version of the UFO4P that fixes them.

    Fallout 4 latest patch makeup glitch Ps4#

    Unofficial Fallout 4 Patch: Version History - PS4









    Fallout 4 latest patch makeup glitch